| Author |
Topic  |
|
|
CR6
Administrator
Canada
2019 Posts |
Posted - 06/14/2003 : 08:49:41 AM
|
Although Full Spectrum Warrior is not related to the GR series, we've been very interested in it after seeing the preview trailer mentioned in our previous post about this game. It's a bit surprising that there hasn't been much media coverage about this upcoming Xbox/PC game, especially considering that it just won "Best Original Game" from Game Critics Awards: Best of E3 2003.
Fortunately, more info on the game is trickling out, and here is a list of links:GameSpy has the most in-depth preview to date on the game.HomeLAN gives their first impressions from E3.IGN Xbox gave the game its Most Innovative Design of E3 2003 award and has a short blurb about the game |
|
|
Kurtz
Private
Canada
50 Posts |
Posted - 06/17/2003 : 12:15:37 PM
|
| I don't see this game competing with GR 2, as they are completely different games. This game appears to be more of a real time strategy game, not an FPS tactical combat game. There seems more emphasis on maneuvering and placing squads in position, and they do all the tactical combat. I still prefer the hands on approach of GR, the ability to see the battlefield through their eyes and use the weapons myself and at my choosing. At the same time, you still have the tactical control of multiple squads. There is still nothing to rival GR for this type of gaming. |
Kurtz FNG Gaming |
 |
|
|
CR6
Administrator
Canada
2019 Posts |
Posted - 06/18/2003 : 01:23:46 AM
|
Hi Kurtz, thanks for clearing up some of the gameplay differences between GR and FSW. From the previews and video, it wasn't always clear to me that you don't actually shoot any weapons in FSW like in a typical first-person shooter.
However, could the "real-time strategy" gameplay you refer to in FSW be similar to GR in that with GR, you also can position up to 3 groups of soldiers on the command map, and use the AI to accomplish mission objectives. (You can actually finish missions without firing a shot yourself and let the AI do all the work if you really want a challenge.) |
 |
|
|
Kurtz
Private
Canada
50 Posts |
Posted - 06/18/2003 : 12:34:22 PM
|
You're absolutely correct. You could, if you were careful, move the squads around like chess pieces and observe the correctness of your planning, which is the intent of this new game and it is this kind of strategic thinking that the Army wants to teach to potential officers. For me, it takes away the intensity of participation, the tension of advancing into the unknown, the suddenness of an attack, bullets whipping by and impacting on structures. I like to use 2 squads to recon and for flanking maneuvers, then attack directly with the third, with the other squads giving suppressing fire. The effect of three fields of fire is devastating when the squads attack simultaneously. There is nothing more satisfying than low crawling up on an enemy position and observing patrol patterns through biocs, then moving squads in quietly for the right moment to light them up. Even more fun doing this in squads in MP with voice comms in coop games. |
Kurtz FNG Gaming |
 |
|
| |
Topic  |
|
|
|