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CR6
Administrator
Canada
2549 Posts |
Posted - 11/08/2002 : 1:07:23 PM
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The Nov 2002 issue of Computer Games magazine (that features Raven Shield on the cover) has a small article about future Tom Clancy games. The article confirms that Ubi Soft PR Manager, Tiffany Spencer, says that we can already expect a mission pack for Raven Shield!
This is not surpising news, as all major releases get an expansion pack unless they totally tank in sales. With the Rogue Spear engine living on in Urban Ops, Covert Ops, and Black Thorn, and Ghost Recon already having two mission packs, the real question for Raven Shield is not if there will be a mission pack, but how many? :-) |
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LMz_Aj
Private
56 Posts |
Posted - 11/09/2002 : 6:07:34 PM
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I hope they don't release 2 or 3 expansions, Beating dead donkeys is pointless. If anything its harmed the developement of the R6 series because they didn't develope the engines to compete with other games.
I wanted R6:3 not BT :(, I wanted GR:2 not IT :( . |
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CR6
Administrator
Canada
2549 Posts |
Posted - 11/09/2002 : 9:47:17 PM
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LMz, I hear what you are saying. But creating new engines these days is an expensive proposition, needing millions of dollars. Game development is becoming like making a big-budget movie. So game makers are milking existing engines as long as they can make money off it.
Look at Half-Life ... how many "expansions" have they had? Blue Shift, Opposing Force, and the still not released Counter-Strike: Condition Zero ... and that's all still based on the years-old Quake 1 engine.
Other franchises like The Sims, Everquest have way more expansion packs than any RSE game, and are making a TON of cash.
The only other option is for Ubi to use an existing engine like they're using next-gen Unreal for R6:3.
I'm up for Rainbow Six 4 based on the Doom III engine ... :-) |
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LMz_Aj
Private
56 Posts |
Posted - 11/10/2002 : 07:19:59 AM
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quote: [i]Originally posted by CR6[/i] [br]LMz, I hear what you are saying. But creating new engines these days is an expensive proposition, needing millions of dollars. Game development is becoming like making a big-budget movie. So game makers are milking existing engines as long as they can make money off it.
Look at Half-Life ... how many "expansions" have they had? Blue Shift, Opposing Force, and the still not released Counter-Strike: Condition Zero ... and that's all still based on the years-old Quake 1 engine.
Other franchises like The Sims, Everquest have way more expansion packs than any RSE game, and are making a TON of cash.
The only other option is for Ubi to use an existing engine like they're using next-gen Unreal for R6:3.
I'm up for Rainbow Six 4 based on the Doom III engine ... :-)
I'm not, have you seen the requirements on that baby? :) |
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CR6
Administrator
Canada
2549 Posts |
Posted - 11/15/2002 : 12:49:40 AM
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Yo LMz, Carmack has said that Doom III is the first id game to actually start taking advantage of the features in DirectX 8 generation cards like the GF3/GF4 Ti and ATI 8xxx series. So if you have one of those already, you're OK.
Although it will look best on the newest hardware, they will make sure that even lower end machines available this year can play the game. |
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sniper
Colonel
USA
1610 Posts |
Posted - 11/15/2002 : 01:19:55 AM
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Glad I have upgraded my comp not to long ago . . .
weeeee!
Now I just need a better vid card and I'm good to go for awhile! |
Alex "Sniper" Togstad News and Review Editor Files Retreat :: http://files.3dretreat.com 3d Retreat :: www.3dretreat.com |
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