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 Mod Mission with no ammo
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lel1523
Recruit

1 Posts

Posted - 03/23/2003 :  1:21:45 PM  Show Profile  Reply with Quote
How do I begin modding a mission that gives the player platoon no ammo but then have them replenish at a designated spot? Any help would be greatly appreciated.
Thanks,
DarkWop

Jack57
Private

Australia
35 Posts

Posted - 03/25/2003 :  3:40:08 PM  Show Profile  Visit Jack57's Homepage  Reply with Quote
As far as I know there is no way to set the ammo to zero with scripting. Perhaps you could create kits with the magazine count set to zero and assign them at startup with a QueueLoop using the SetActorKit. I don't know if GR will give you one mag by default as I have never tried it. But then, because you start with no ammo, the ReplenishInventory command will probably have no effect. You will need to use the SetActorKit command again if this is the case, assigning kits that do have ammo.
As an alternative, what I have done to acheive a similar effect is to QueueLoop the players platoon at mission start and assign NoWeapon.kit. Then assign them kits at the desired moment.

Cheers, Jack

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