3d Retreat Forums
3d Retreat Forums
Home | Profile | Register | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?
 All Forums
 Mods
 Aztec lighting completed. (New pics inside.)

All users can post NEW topics Or reply to topics in this forum.

 Print
Author Previous Topic Topic Next Topic  
Low Profile
Private

USA
21 Posts
Posted - 04/14/2002 :  02:47:17 AM  Show Profile  Visit Low Profile's Homepage  Send Low Profile an ICQ Message  Reply with Quote
I've finally completed the lighting for the entire map, so I've taken some time and updated my aztec preview gallery with more pics. The preview section for my gr aztec map now consists of 40 screenshots walking you through the entire map from different angles. Things are going much better than I hoped for. I anticipate releasing the map possibly by the end of next week.

Link to the aztec preview section at my website:
MLP01 Aztec Preview Gallery

sniper
Staff

Portland, OR.
1075 Posts
Posted - 04/17/2002 :  7:52:32 PM  Show Profile  Visit sniper's Homepage  Send sniper an ICQ Message  Reply with Quote
Sweeet!!!!

That sun looks soo sweet!!

You even put some 50cal machine guns in there!! hahahs sweet!!!

Make sure to submit it to FR when your done

----
Alex "Sniper" Togstad
News and Review Editor
Files Retreat :: http://files.3dretreat.com
3d Retreat :: www.3dretreat.comGo to Top of Page

ZJones
Private


9 Posts
Posted - 04/24/2002 :  2:46:42 PM  Show Profile  Visit ZJones's Homepage  Send ZJones an ICQ Message  Send ZJones a Yahoo! Message  Reply with Quote
Low Profile

congrats on your map port... It really does look good. As an avid CS player for many a year It is a welcome site. I have a question for you...

Have you thought about adding any vegitation to the map. The mood of the map in CS was very much a Aztec Ruin that may/may not have been overrun by the jungle. GR has a much better engine for creating trees, bushes, and vines... there is a LOT of potential there.

Have you thought about adding this map as PART of a bigger map... example scenario - trampin thru a jungle and come across an aztec ruin controlled by bad guys...

Just some thoughts...

Z

Go to Top of Page

Super-Bob
Sergeant

USA
274 Posts
Posted - 04/24/2002 :  5:28:15 PM  Show Profile  Send Super-Bob an instant message  Reply with Quote
Or you could release the 1:1 conversion and a modified version that would work better with GR gameplay and MP.

----------
SuperBob+Nomad+
http://www.teamnomad.netGo to Top of Page

Low Profile
Private

USA
21 Posts
Posted - 04/26/2002 :  2:27:20 PM  Show Profile  Visit Low Profile's Homepage  Send Low Profile an ICQ Message  Reply with Quote
I have thought about many of the things you all have mentioned. There are many more possiblities with the Ghost Recon engine, but for now I'm just sticking to the basics. You have to have a firm foundation to build upon before you start getting carried away. Whether there will ever be an enhanced version of aztec in the near future is hard to say. I'm already committed to another project and don't plan on setting it down until it is done. The aztec map would look pretty amazing with overgrowth, vegetation, signs of age, crumbling walls and leaning columns broken in two that have fallen over. A more weathered look for the map would be pretty neat. The idea of the map being part of a larger landscape interests me the most. Especially when concerning mission possibilites. Who knows? Not making any promises, but perhaps by the end of the summer I'll have some time to start looking into what I could do. Would be fun. That's for sure.

Low Profile [MLP]
www.marylandlanparty.com


Go to Top of Page

   
 Print
Jump To:

3d Retreat Forums

© 2000 - 2001 3d Retreat

Go To Top Of Page
Snitz Forums 2000