Now I'm sure many when seeing the title of this thread immediately wondered, "Why Killhouse Double? There is a killhouse map out already for Ghost Recon." Well back when the plugins first came out for UrbanOps the entire "Killhouse Double" 3d Studio Max file was included. Until Ghost Recon came out no one really had any reason to use the map for anything. The SAF_Killhouse map that is out did not use the original max file. For not using the original max file the map turned out really nice. It's got a different feel than the original map and there are some really cool things about it. I'd recommend picking it up if you have not checked it out already. My version of killhouse double uses the original max file as a starting point, but I have taken some liberty with the map to make it truly double a killhouse. In addition to new design modifications I have taken the time to go over the entire max file from top to bottom so that it looks better than ever now in all the glory that is Ghost Recon.
Not long after SAF_Killhouse came out I remembered about the max file that came with the plugins. Having done ports of other maps from other games I could not resist the idea of doing an RSE original map with my starting point being the original max file. Last Friday night I opened up the max file for the first time and decided then and there to begin my own conversion of the map. As RSE was so kind as to include the file with the UrbanOps plugins I thought it would be cool to do the conversion for the map over to Ghost Recon and SOAF. Here is what I've come up with.
MLP02 Killhouse Double - Preview Gallery
The map will be available for download next week. Monday at the eariest, but there is a possibility I will have to give it till Friday. By the end of this weekend coming up I'll know for sure and can update this thread accordingly.
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