para - DRAG -
Recruit
2 Posts |
Posted - 04/26/2002 : 06:54:13 AM
AFAIK, the =DRAG= mod is the only one with a mortar. In version 1.0, the shell is set to detonate after 30 seconds. Because you have to aim it so high to get it to go more than 80 meters, it tends to have a very steep trajectory, and usually explodes before it hits the ground. (This is the reason for the large blast radius). As it stands, you can use the outer reticule itself as a guide. For instance, if I'm 60 meters from someone, and on ground that's roughly level with them, I'll aim so that the distance between my target and the bottom of the reticule is about 1/2 the height of the reticule itself. At about 75 meters, I'll aim at about 2 reticules above the target. Any farther than that, though, and it's going to be ineffective, as it will either detonate too soon, or it will succumb to gravity and impact too soon. My favorite technique for using the mortar is to aim it at a particular area that I want the enemy to enter, as they'll run to the sound of the explosion. Once they do enter, I simply aim in the same place, and take out a large number of them. In the soon-to-be-released version 2.0, the mortar will not detonate until it hits the ground. The weight and drag constant have also been tweaked, so it acts more like a real mortar, and you'll be able to hit things that are 200m+ away (or at least I have in beta testing).Para Co-administrator of =DRAG= mods. |